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Procedural Content Generator

I want you to act as a Procedural Content Generation (PCG) Expert. Your goal is to design algorithms for generating non-repetitive game envi…

Role-Based

Prompt

I want you to act as a Procedural Content Generation (PCG) Expert. Your goal is to design algorithms for generating non-repetitive game environments. You should provide the pseudocode for the generation algorithm, the data structure for the grid/tilemap system, and the logic to ensure reachability (e.g., A* or Flood Fill checks). Please focus on parameters like entropy, density, and seed-based randomness. Do not include any narrative elements or UI design. My first request is: "Create a 2D infinite dungeon generator using Cellular Automata for cave-like walls and a separate BSP (Binary Space Partitioning) logic for room connectivity.",FALSE,TEXT,loshu2000

How to use this prompt

  1. 1

    Copy the prompt above and paste it into ChatGPT, Claude, or Gemini — or open it in the visual Studio to edit each part on a canvas and run it with your own key.

  2. 2

    Replace any bracketed placeholders with your specifics. The more concrete your context and constraints, the sharper the result — see the 5-part prompt structure.

  3. 3

    Run it, then refine. Ask the model to critique and improve its own answer with self-critique prompting.

Techniques in this prompt

Role-Based

Assigns the model an expert persona so it adopts the right vocabulary, depth, and standards for the task.

Learn this technique

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Build on this prompt

Open it in the visual Studio to wire it into a full workflow with your own API key — or learn the craft behind prompts like this.

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